The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Jul 30, 2011

Alpha progress 1


Since this is the first post i will explain a bit what I do..
here i post what's new on the game/engine and i also can post pics, videos or alpha versions.

Light Engine complete: Lights are now dynamic and light the blocks too
The wall-effects are also working (blood, hits etc)
view is working too.

Shadows & Lights

Blog created!

Hi! The Blog is created, the palette is not the one I wanted to have but it's ok.
As this is the first Blog post I'm going to explain what is Kill da Ducks and what I'm going to publish here!

Kill da Ducks was a project i started last year, in 2010 during the holydays. I started to program it in GML using Game Maker 8. The game was using FMOD for the sounds and an extension called EasyLight for the lights. Here is a video of the last alpha version:


Old GM version Old GM version Old GM version



And here you can download it: Download

The game is simply a shoot'em all when you have to kill all the ducks. There is a story behind this massacre of course :P But I'm not going to reveal it.


A year later I decided to port my game to C++ because i purchased a Mac and wanted to make my game cross Platform. So I started to use SFML 2 to created the game! And here I will post every new thing I do, issues and everything! I will also reply to any questions!