Showing posts with label Grav. Show all posts
Showing posts with label Grav. Show all posts
Nov 8, 2011
Nov 7, 2011
Grav Alpha download
As I said, here it is, an alpha release, still buggy, but doesn't matter :P. However there are some things you should know:
-You can only use letters, numbers and dots for password and username
-Giving the background a huge opacity may be dangerous... Seriously...
Now you're ready to go! DOWNLOAD IT!
Update: I found a bug, and I need you to take care for the moment: When you launch the game the first time and you create an account you have to close the game and relaunch it to be able to send scores. I'm sorry about that I will fix it soon.
Windows
Mac OS X
Nov 6, 2011
Grav alpha release tomorrow!
Grav is going very well even if I had not a lot of time to code it, I porgressed in the project a lot, and I have good news! I have a song, well I'm not completly sure about song yet... but I'm sure about the artist. LukHash has composed really nice music and i contacted him today to ask the permission about adding to the game and even about adding them to Kill da Ducks (since they fit very well) and guess what... he is ok! He was very kind and answer fast my petition, I liked that.
Here is his website: http://www.lukhash.com
It's a very polished flash-based website, you should check it.
The song i'm going to use is that one:
Well about Grav, let's take a look to it.




As you can see it's almost complete, (for a playable version). I need to do an update checker (easy and fast) and a text showing you highscore on the game screen, that's all! So I'm pretty sure that tomorrow I will post a playable version ^^. It will be avaible for Windows and Mac, I'm sorry about Linux, I still have some problem to compile run SFML Applications And I didn't find a solution...
Post any suggestion, thanks.
Here is his website: http://www.lukhash.com
It's a very polished flash-based website, you should check it.
The song i'm going to use is that one:
Well about Grav, let's take a look to it.
As you can see it's almost complete, (for a playable version). I need to do an update checker (easy and fast) and a text showing you highscore on the game screen, that's all! So I'm pretty sure that tomorrow I will post a playable version ^^. It will be avaible for Windows and Mac, I'm sorry about Linux, I still have some problem to compile run SFML Applications And I didn't find a solution...
Post any suggestion, thanks.
Oct 21, 2011
Some progress in Grav!
Hi! I have been coding a bit the game, but not very much because of the exams, in fact I still have two next week, but these one are about compuer science. Anyway, what I have been working on is the timer, the sequences, the play... everything to be more precise.
You can now play a classic game, that looks a lot to super gravitron with the same sequences but with a better and more intuitive movement control, you'll see veyr soon what I'm talking about ;)
Your stats are now saved automatically to the server, you only have to create an account an the beggining with an ptional password (not implemented yet in the game but already done for the database). By stats I mean the time you have been playing, the deaths, the best time, registration date... I may add more stats later, I accepts any suggestions :)
The connections are called in threads, so they doesn't interfer with the gameplay.



Post some comments if you read something, I would really appreciate it, it fells as if nobody read something that blog!
You can now play a classic game, that looks a lot to super gravitron with the same sequences but with a better and more intuitive movement control, you'll see veyr soon what I'm talking about ;)
Your stats are now saved automatically to the server, you only have to create an account an the beggining with an ptional password (not implemented yet in the game but already done for the database). By stats I mean the time you have been playing, the deaths, the best time, registration date... I may add more stats later, I accepts any suggestions :)
The connections are called in threads, so they doesn't interfer with the gameplay.
Post some comments if you read something, I would really appreciate it, it fells as if nobody read something that blog!
Oct 16, 2011
What's up!?
So, I have been a little absent for a while, and I have not even been working on my game, BUT I have been having a lot of fun playing the Binding of Isaac, and recorded some videos, you can watch here: Playlist
I have also been worked on an arcade game, which name must still be though, but it may bee "Grav".
It's inspired on Gravitron, a part of VVVVVV, a nice game I played a while. I'm uploading the video to the internet so I have something to show, you can also check these picks:




Other than that I have been really busy with my studies and other stuff, I must say things are getting harder!
I don't think I'm going to advance very much KdD while I'm evelopping ths arcade game, but it shouldn't take a lot of time, it will simply have a Classic mode and an extended mode, with different sequences, slow time custom levels (larger too or samller!) etc
I will post it here when I'm done or even when I have some playable alpha!
Here is the video:
I have also been worked on an arcade game, which name must still be though, but it may bee "Grav".
It's inspired on Gravitron, a part of VVVVVV, a nice game I played a while. I'm uploading the video to the internet so I have something to show, you can also check these picks:




Other than that I have been really busy with my studies and other stuff, I must say things are getting harder!
I don't think I'm going to advance very much KdD while I'm evelopping ths arcade game, but it shouldn't take a lot of time, it will simply have a Classic mode and an extended mode, with different sequences, slow time custom levels (larger too or samller!) etc
I will post it here when I'm done or even when I have some playable alpha!
Here is the video:


