The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Showing posts with label new. Show all posts
Showing posts with label new. Show all posts

Aug 25, 2011

KilldaDucks.com is now the new adress!!

The only thing I wanted to say is that I just bought the domain http://killdaducks.com the blogspot will never appear again in the address! It’s a happy new, at least for me, because the project is serious even if I still don’t know if it will be free or not. By the way I just added the Demos page to let people download the last versions, I'm goind to do some changes to the blog about the photo viewing engine, since it's not working at all...

Since this is too short I will talk a bit about how it’s going on with the new engine:
I’m still working with the surfaces, I mean the effects that must be drawn into textures to appear on the screen, I started to deal with shaders which allowed me an easier work for the light and the wall effects.
So far I have not done a lot, but that’s because I’m testing everything again and again since I’m not an experienced C++ programmer (yet!) so I need to ensure myself about what I’m doing. So far I added the light, the physics, the levels loading, the resources loading, and some blood; currently I’m working on the wall effects and the blood spatters. I promise to post an alpha version when the ducks are done in order to let people to kill some of them ^^.


Aug 16, 2011

Creating Ressources

Today I changed a lot of things in the blog, some seems not to be working correctly though... The images slides works on my mac but not on my windows under firefox, quite strage... I also added share buttons to all the posts, and a +1 button on the right ^^ (this +1 count for the page you're viewing). Well and I like how the blog looks like right now, but it would be perfect if the slides were working...


Let's talk about the game! Today I wanted to put all my files (sprites, music etc) into one single file, i lloked trough the web and found something usefull and really easy, seems very fast too. Then i searched for a encryption function, i personnaly like Alleged RC4 and Blowfish, but i only find OpenSSL and when i downloaded i saw it was a mess of files and well i said "I only want the RC4, i should better create by myself..." and give up the work for the day ^^. The reason i wanted to have all my ressources in one file is to : 1.Make easier for the user (less files = better organization) 2. to prevent from modifiying sprites or sounds (it will not affect the game itself only the gameplay will be horrible lol ) 3. To prevent people from beeing spoiled seeing the sprites :P. I also deleted a previous version as it has all the resources even the one not used yet by the game xD, so today i created an app that take all the files in a folder and create my data.kdat. Now it's only 4 mb, i should be growing up until maybe 15-20 mb :)

I hope to release soon an alpha since I can protect my resources ^^ I will try to release the alpha for OS X too, but i have some issues (even if i mainly program my game under Mac :P )