The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Showing posts with label pic. Show all posts
Showing posts with label pic. Show all posts

Oct 16, 2011

What's up!?

So, I have been a little absent for a while, and I have not even been working on my game, BUT I have been having a lot of fun playing the Binding of Isaac, and recorded some videos, you can watch here: Playlist
I have also been worked on an arcade game, which name must still be though, but it may bee "Grav".
It's inspired on Gravitron, a part of VVVVVV, a nice game I played a while. I'm uploading the video to the internet so I have something to show, you can also check these picks:










Other than that I have been really busy with my studies and other stuff, I must say things are getting harder!

I don't think I'm going to advance very much KdD while I'm evelopping ths arcade game, but it shouldn't take a lot of time, it will simply have a Classic mode and an extended mode, with different sequences, slow time custom levels (larger too or samller!) etc
I will post it here when I'm done or even when I have some playable alpha!

Here is the video:

Aug 13, 2011

Alpha progress 5

it has been a while lol.
-I created a level converter that allow me (or even other people) to convert old levels files (*.lvl) to new level files (*.kdd) i also adde the possiblity to load them frm the game so i can test better teh engine itself ^^ thought some items will not work anymore
-Added the sawlauncher but still working into the cutting effect (duck are slashed i loe it ♥ )
-The light have been optimized and i added lamps (directional lights)
-Added more blood ♥
-Player jump time corrected
-Some opacity bugs corrected
i still want to end all the wepons before adding more enemies

Blood ♥

Aug 5, 2011

Alpha progress 4

Added explosion with Light and smoke effect
Added the Nade for the grenadelauncher

Explosions are funny!

Aug 3, 2011

Alpha progress 3

Corected bugs of the Light Engine
Compiled a win7 version

Some colored Lights


Link is down for a moment, I will reupload later

Alpha progress 2

Added a simple Duck Enenmy
Added a fast Duck enemy (he moves faster when he sees you)
Added the player
added 12 Weapons
added some nice effects like lights

I only have to reprogram everything for SFML 2 it was already done for 1.6 an dit was easy ^^

Shotgun

Jul 30, 2011

Alpha progress 1


Since this is the first post i will explain a bit what I do..
here i post what's new on the game/engine and i also can post pics, videos or alpha versions.

Light Engine complete: Lights are now dynamic and light the blocks too
The wall-effects are also working (blood, hits etc)
view is working too.

Shadows & Lights