The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Mar 3, 2012

Some Verlet

Working with my friend in the game engine I talked last post, we got something really nice and fun using Verlet integration. He wrote that part of the code and I added the display with OpenGL, I also created a cloth using constarint and mapped a texture on it.
The game engine is going well, even if we already have a working collision system and some basics physics that only works with AABB (non rotaed rectangles), integrating something better could be cool. Weeks ago I implemented a SAT collision detection that allow to detect collision between any polygons in a fast and easy way. Yesterday, my friend implemented the SAT with verlet, having some kind of simple physic engine (which is pretty fast too!). There are still some corrections to do but work is going very well!


Here I let you a video showing the clothes in action:

Nov 7, 2011

Grav Alpha download


As I said, here it is, an alpha release, still buggy, but doesn't matter :P. However there are some things you should know:
-You can only use letters, numbers and dots for password and username
-Giving the background a huge opacity may be dangerous... Seriously...
Now you're ready to go! DOWNLOAD IT!

Update: I found a bug, and I need you to take care for the moment: When you launch the game the first time and you create an account you have to close the game and relaunch it to be able to send scores. I'm sorry about that I will fix it soon.



Windows
Mac OS X

Jul 30, 2011

Blog created!

Hi! The Blog is created, the palette is not the one I wanted to have but it's ok.
As this is the first Blog post I'm going to explain what is Kill da Ducks and what I'm going to publish here!

Kill da Ducks was a project i started last year, in 2010 during the holydays. I started to program it in GML using Game Maker 8. The game was using FMOD for the sounds and an extension called EasyLight for the lights. Here is a video of the last alpha version:


Old GM version Old GM version Old GM version



And here you can download it: Download

The game is simply a shoot'em all when you have to kill all the ducks. There is a story behind this massacre of course :P But I'm not going to reveal it.


A year later I decided to port my game to C++ because i purchased a Mac and wanted to make my game cross Platform. So I started to use SFML 2 to created the game! And here I will post every new thing I do, issues and everything! I will also reply to any questions!