The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Showing posts with label alpha. Show all posts
Showing posts with label alpha. Show all posts

Nov 7, 2011

Grav Alpha download


As I said, here it is, an alpha release, still buggy, but doesn't matter :P. However there are some things you should know:
-You can only use letters, numbers and dots for password and username
-Giving the background a huge opacity may be dangerous... Seriously...
Now you're ready to go! DOWNLOAD IT!

Update: I found a bug, and I need you to take care for the moment: When you launch the game the first time and you create an account you have to close the game and relaunch it to be able to send scores. I'm sorry about that I will fix it soon.



Windows
Mac OS X

Nov 6, 2011

Grav alpha release tomorrow!

Grav is going very well even if I had not a lot of time to code it, I porgressed in the project a lot, and I have good news! I have a song, well I'm not completly sure about song yet... but I'm sure about the artist. LukHash has composed really nice music and i contacted him today to ask the permission about adding to the game and even about adding them to Kill da Ducks (since they fit very well) and guess what... he is ok! He was very kind and answer fast my petition, I liked that.
Here is his website: http://www.lukhash.com
It's a very polished flash-based website, you should check it.
The song i'm going to use is that one:



Well about Grav, let's take a look to it.



As you can see it's almost complete, (for a playable version). I need to do an update checker (easy and fast) and a text showing you highscore on the game screen, that's all! So I'm pretty sure that tomorrow I will post a playable version ^^. It will be avaible for Windows and Mac, I'm sorry about Linux, I still have some problem to compile run SFML Applications And I didn't find a solution...

Post any suggestion, thanks.

Sep 11, 2011

A lot of progress!

I have been working a lot on the game, and yes... I have abandonned this a bit, even if I have posted every update trhough Twitter, but anyway I don't feel anyone caring about that since I cannot see anybody commenting!

So... I added the player, BUT I will still not release an alpha version since you cannot shoot! lol, in fact that's not the reason, the reason is that I want to have something playable. By playable I mean something where you can spend a few minutes, with some sort of gameplay. When I add enough enemies and weapons to create a endless/survival mode I will create it and THEN I will publish and post it here! I want to have  nice impression ^^
If you really want to test it out, check the GM version (for windows only) in the section "Demos" (on the top)

I promised a release for the last week, but since I moved on France to keep my studies, I had not enough time to code... Anyway! I will post via Twitter and via this blog all the updates as I can and as soon as I can publish a version, I'll do it!

About the game progress... the player moves correctly, he can grab weapons ans switch them, when he shoots no bullets are created but the light and sounds are. There is an old movie effect on the screen for slowmotion mode, and to show it all, here it is a new video:


The "old movie" effect is done! In action it looks ... on Twitpic

Sep 7, 2011

Enemies!

I just solved the bug that made the game crash when I try to make Ducks to "quack", so here it is a video of how it's going on! I'm very impressive on how SFML is efficient!


Now I'm just going to add the flesh, I mean the body's pieces when Ducks are killed. Then I will add the weapons, then a bullet, the flash, the bullet hit effect and finally the player! I may release an alpha there ^^


Aug 31, 2011

Some Sound test

I coded the sound manager and the sound loader, and here you can see the result: YT messed up the final result, the original video sync the audio perfectly...

Aug 17, 2011

Changing the Level Converter

Looking at my level converter and what levels look like inside the file i decide it would be better yo do it in another way. The file was modifiable even if it was difficult to understand what is written inside ^^. So i decide to write the file in another way, and the file that first looked like this: Old file
now look like that:
Old file wich is much better ^^ I also added more functionality for the future editor such as editing the initial life of an enemy ^^

Aug 13, 2011

Alpha progress 5

it has been a while lol.
-I created a level converter that allow me (or even other people) to convert old levels files (*.lvl) to new level files (*.kdd) i also adde the possiblity to load them frm the game so i can test better teh engine itself ^^ thought some items will not work anymore
-Added the sawlauncher but still working into the cutting effect (duck are slashed i loe it ♥ )
-The light have been optimized and i added lamps (directional lights)
-Added more blood ♥
-Player jump time corrected
-Some opacity bugs corrected
i still want to end all the wepons before adding more enemies

Blood ♥

Aug 5, 2011

Alpha progress 4

Added explosion with Light and smoke effect
Added the Nade for the grenadelauncher

Explosions are funny!

Aug 3, 2011

Alpha progress 3

Corected bugs of the Light Engine
Compiled a win7 version

Some colored Lights


Link is down for a moment, I will reupload later

Alpha progress 2

Added a simple Duck Enenmy
Added a fast Duck enemy (he moves faster when he sees you)
Added the player
added 12 Weapons
added some nice effects like lights

I only have to reprogram everything for SFML 2 it was already done for 1.6 an dit was easy ^^

Shotgun

Jul 30, 2011

Alpha progress 1


Since this is the first post i will explain a bit what I do..
here i post what's new on the game/engine and i also can post pics, videos or alpha versions.

Light Engine complete: Lights are now dynamic and light the blocks too
The wall-effects are also working (blood, hits etc)
view is working too.

Shadows & Lights