The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Showing posts with label bug. Show all posts
Showing posts with label bug. Show all posts

Aug 26, 2011

Found it!

I was reprogramming the engine, ans as I said I was working on the blood since I knew that the texture error that I previously showed up had something to deal with that... And I figured out what it was. Appareantly SFML 2 has some bugs when creating surfaces (textures) and I need to create them 2 times. It's pretty strange, but well, it works, and here I have a screeny to show that ^^

Now that that bug is cleared, the developpement should be fast. This mean that I would have a Demo in the week, probably in the end. I'm also a bit busy as it's the end of the summer and I will soon have to leave Spain to go to France because I study there.
Be patient is all I can say, it will worth it :D

Aug 16, 2011

look at that Bug!

Yesterday I said to myself it was time to update the version of SFML 2 since there was a big change: Image class was separed into 2 classes, texture and image, basically i neede to replace each image ocurrence in my project with texture, but it was not enough... i got this funny frustrating bug that made me give up and wait until next day. Here are some screenies...
Buggy! Buggy 2! When blood is created...
and a short video:
After seeing that I started to play Team Fortress 2 since it becamed FREE!!