The Begining of Kill da Ducks

Learn how it was at the begining.

Last progress entry

See how the game development is going

Grav

A WIP arcade hard game you should check :P

Last Bug revealed

Look at the game's bugs and have some fun!

About me

Just a bit of information about myself.

Aug 31, 2011

Some Sound test

I coded the sound manager and the sound loader, and here you can see the result: YT messed up the final result, the original video sync the audio perfectly...

Aug 30, 2011

Having some fun with the Blood

Here it is:

Aug 26, 2011

Found it!

I was reprogramming the engine, ans as I said I was working on the blood since I knew that the texture error that I previously showed up had something to deal with that... And I figured out what it was. Appareantly SFML 2 has some bugs when creating surfaces (textures) and I need to create them 2 times. It's pretty strange, but well, it works, and here I have a screeny to show that ^^

Now that that bug is cleared, the developpement should be fast. This mean that I would have a Demo in the week, probably in the end. I'm also a bit busy as it's the end of the summer and I will soon have to leave Spain to go to France because I study there.
Be patient is all I can say, it will worth it :D

Aug 25, 2011

KilldaDucks.com is now the new adress!!

The only thing I wanted to say is that I just bought the domain http://killdaducks.com the blogspot will never appear again in the address! It’s a happy new, at least for me, because the project is serious even if I still don’t know if it will be free or not. By the way I just added the Demos page to let people download the last versions, I'm goind to do some changes to the blog about the photo viewing engine, since it's not working at all...

Since this is too short I will talk a bit about how it’s going on with the new engine:
I’m still working with the surfaces, I mean the effects that must be drawn into textures to appear on the screen, I started to deal with shaders which allowed me an easier work for the light and the wall effects.
So far I have not done a lot, but that’s because I’m testing everything again and again since I’m not an experienced C++ programmer (yet!) so I need to ensure myself about what I’m doing. So far I added the light, the physics, the levels loading, the resources loading, and some blood; currently I’m working on the wall effects and the blood spatters. I promise to post an alpha version when the ducks are done in order to let people to kill some of them ^^.


Aug 19, 2011

Reprogramming the whole engine!

Yes... it's a bad thing... but it will also make the game better, more efficient ^^
As I had some issues with the images (as you saw in an older post of bugs) and as my engine is not very well coded, it doen't even respect the "members of a class are always private", and i used namespaces instead of using static members so... here i am i reprogramming the whole with an unified Object Manager that will allow me to simplify the codingt too (making it faster too)!
I have only done the object manager and a first object, fundamental: Block
i'm adding the light and the blood as they were causing the issues so i should start by that (I need the blocks to do it!)

mmh I have not an image for this entry, so here i ave an awesome picture:

Aug 17, 2011

Changing the Level Converter

Looking at my level converter and what levels look like inside the file i decide it would be better yo do it in another way. The file was modifiable even if it was difficult to understand what is written inside ^^. So i decide to write the file in another way, and the file that first looked like this: Old file
now look like that:
Old file wich is much better ^^ I also added more functionality for the future editor such as editing the initial life of an enemy ^^

Aug 16, 2011

Creating Ressources

Today I changed a lot of things in the blog, some seems not to be working correctly though... The images slides works on my mac but not on my windows under firefox, quite strage... I also added share buttons to all the posts, and a +1 button on the right ^^ (this +1 count for the page you're viewing). Well and I like how the blog looks like right now, but it would be perfect if the slides were working...


Let's talk about the game! Today I wanted to put all my files (sprites, music etc) into one single file, i lloked trough the web and found something usefull and really easy, seems very fast too. Then i searched for a encryption function, i personnaly like Alleged RC4 and Blowfish, but i only find OpenSSL and when i downloaded i saw it was a mess of files and well i said "I only want the RC4, i should better create by myself..." and give up the work for the day ^^. The reason i wanted to have all my ressources in one file is to : 1.Make easier for the user (less files = better organization) 2. to prevent from modifiying sprites or sounds (it will not affect the game itself only the gameplay will be horrible lol ) 3. To prevent people from beeing spoiled seeing the sprites :P. I also deleted a previous version as it has all the resources even the one not used yet by the game xD, so today i created an app that take all the files in a folder and create my data.kdat. Now it's only 4 mb, i should be growing up until maybe 15-20 mb :)

I hope to release soon an alpha since I can protect my resources ^^ I will try to release the alpha for OS X too, but i have some issues (even if i mainly program my game under Mac :P )

look at that Bug!

Yesterday I said to myself it was time to update the version of SFML 2 since there was a big change: Image class was separed into 2 classes, texture and image, basically i neede to replace each image ocurrence in my project with texture, but it was not enough... i got this funny frustrating bug that made me give up and wait until next day. Here are some screenies...
Buggy! Buggy 2! When blood is created...
and a short video:
After seeing that I started to play Team Fortress 2 since it becamed FREE!!

Aug 13, 2011

Alpha progress 5

it has been a while lol.
-I created a level converter that allow me (or even other people) to convert old levels files (*.lvl) to new level files (*.kdd) i also adde the possiblity to load them frm the game so i can test better teh engine itself ^^ thought some items will not work anymore
-Added the sawlauncher but still working into the cutting effect (duck are slashed i loe it ♥ )
-The light have been optimized and i added lamps (directional lights)
-Added more blood ♥
-Player jump time corrected
-Some opacity bugs corrected
i still want to end all the wepons before adding more enemies

Blood ♥

Aug 5, 2011

Alpha progress 4

Added explosion with Light and smoke effect
Added the Nade for the grenadelauncher

Explosions are funny!

Aug 3, 2011

Alpha progress 3

Corected bugs of the Light Engine
Compiled a win7 version

Some colored Lights


Link is down for a moment, I will reupload later

Alpha progress 2

Added a simple Duck Enenmy
Added a fast Duck enemy (he moves faster when he sees you)
Added the player
added 12 Weapons
added some nice effects like lights

I only have to reprogram everything for SFML 2 it was already done for 1.6 an dit was easy ^^

Shotgun