The Begining of Kill da Ducks

Learn how it was at the begining.

Jul 10, 2013

Moving to a new Blog!

I just wanted to say that I changed my blog. I won't be posting here anymore, I'll be doing it at Posva Dev Blog Well that's all! I also changed my Twitter to @pos...

May 27, 2013

Catimg

Hello again! I have really been busy for the past few months and couldn't work on Kill da Ducks too much but I guess I'll be able to very soon. Other than that I have been working on little projects that doesn't take too much time and I should have written something when I did them but I didn't... So now as it's too late I'll be speaking about my last little project: catimg Some of you may know the command line "cat" to print files into the standard input. Well catimg also print files but it actually...

Oct 21, 2012

Game Engine, Lua, Box2D and other things

Hi there, it have been a long time, I apologize... Well as You can imagine the game engine progressed a lot, well YOU'RE WRONG! I started it over again (this is the last time, I promise) and I did it like pi times better! I rewrote how the depth is handled, added Lua support and added Box2D for physics and better collisions. But before talking about the new engine I need to say that someone joined the team, even is he's not always active :P, he participates in the game design, the programming...

Jun 9, 2012

Jump'n'Run

What's up!? It has benn a while since my last post, but I'm still here, and I'm still programming! I really had no time to work on Kill da Ducks as I was working on a University project with a friend. We put a lot of effort on it and did new things we never did before like physics (realistic one) behaviour. We used the verlet integration to solve vertex movement and using rigid and elastic (more like springs) constraints we were able to create polygons. The using the SAT theorem we detected collisions...

Mar 3, 2012

Some Verlet

Working with my friend in the game engine I talked last post, we got something really nice and fun using Verlet integration. He wrote that part of the code and I added the display with OpenGL, I also created a cloth using constarint and mapped a texture on it. The game engine is going well, even if we already have a working collision system and some basics physics that only works with AABB (non rotaed rectangles), integrating something better could be cool. Weeks ago I implemented a SAT collision...

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