The Begining of Kill da Ducks

Learn how it was at the begining.

Jun 9, 2012

Jump'n'Run

What's up!? It has benn a while since my last post, but I'm still here, and I'm still programming! I really had no time to work on Kill da Ducks as I was working on a University project with a friend. We put a lot of effort on it and did new things we never did before like physics (realistic one) behaviour. We used the verlet integration to solve vertex movement and using rigid and elastic (more like springs) constraints we were able to create polygons. The using the SAT theorem we detected collisions...

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