I coded the sound manager and the sound loader, and here you can see the result:
YT messed up the final result, the original video sync the audio perfectly.....
I was reprogramming the engine, ans as I said I was working on the blood since I knew that the texture error that I previously showed up had something to deal with that... And I figured out what it was. Appareantly SFML 2 has some bugs when creating surfaces (textures) and I need to create them 2 times. It's pretty strange, but well, it works, and here I have a screeny to show that ^^
Now that that bug is cleared, the developpement should be fast. This mean that I would have a Demo in the week,...
The only thing I wanted to say is that I just bought the domain http://killdaducks.com the blogspot will never appear again in the address! It’s a happy new, at least for me, because the project is serious even if I still don’t know if it will be free or not. By the way I just added the Demos page to let people download the last versions, I'm goind to do some changes to the blog about the photo viewing engine, since it's not working at all...
Since this is too short I will talk a bit about how...
Yes... it's a bad thing... but it will also make the game better, more efficient ^^
As I had some issues with the images (as you saw in an older post of bugs) and as my engine is not very well coded, it doen't even respect the "members of a class are always private", and i used namespaces instead of using static members so... here i am i reprogramming the whole with an unified Object Manager that will allow me to simplify the codingt too (making it faster too)!
I have only done the object manager...
Looking at my level converter and what levels look like inside the file i decide it would be better yo do it in another way. The file was modifiable even if it was difficult to understand what is written inside ^^. So i decide to write the file in another way, and the file that first looked like this:
now look like that:
wich is much better ^^
I also added more functionality for the future editor such as editing the initial life of an enemy ^...
Today I changed a lot of things in the blog, some seems not to be working correctly though... The images slides works on my mac but not on my windows under firefox, quite strage... I also added share buttons to all the posts, and a +1 button on the right ^^ (this +1 count for the page you're viewing). Well and I like how the blog looks like right now, but it would be perfect if the slides were working...
Let's talk about the game! Today I wanted to put all my files (sprites, music etc) into...
Yesterday I said to myself it was time to update the version of SFML 2 since there was a big change: Image class was separed into 2 classes, texture and image, basically i neede to replace each image ocurrence in my project with texture, but it was not enough... i got this funny frustrating bug that made me give up and wait until next day.
Here are some screenies...
...
and a short video:
After seeing that I started to play Team Fortress 2 since it becamed FREE!!
it has been a while lol.
-I created a level converter that allow me (or even other people) to convert old levels files (*.lvl) to new level files (*.kdd) i also adde the possiblity to load them frm the game so i can test better teh engine itself ^^ thought some items will not work anymore
-Added the sawlauncher but still working into the cutting effect (duck are slashed i loe it ♥ )
-The light have been optimized and i added lamps (directional lights)
-Added more blood ♥
-Player jump time corrected
-Some...
Added a simple Duck Enenmy
Added a fast Duck enemy (he moves faster when he sees you)
Added the player
added 12 Weapons
added some nice effects like lights
I only have to reprogram everything for SFML 2 it was already done for 1.6 an dit was easy ^^
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